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Armagetron advanced rubber setup
Armagetron advanced rubber setup





armagetron advanced rubber setup

Just before you would pass each other, the other guy turns and blocks your path. Now, some other guy and you are racing towards each other. Let's say you connect to a server and your ping is 200 milliseconds. It's very simple in concept, when you think about it. Now it's become a part of the game and players are aware of it, and knowing what it is and what it isn't is an important part of playing the game.Īs mentioned in the introduction, rubber is a way to deal with network latency. Part of that is because different mechanisms to accomplish the same thing could be implemented, and the player never need deal with it. It was never intended to be revealed to the player as a concept. Once upon a time, it was an internal mechanism that existed for server administrators to configure, allowing them to build different types of servers that were playable that might otherwise not have been so. In short, without rubber, there would be no internet game.

armagetron advanced rubber setup

That is, it's there to deal with the fact that when you hit a wall, and the server thinks you've hit the wall, it's a physical impossibility for you to be certain you're near the wall. Players are respawned if they are dead and a player (ally or opponent) touches the base with the respective color.Rubber exists to compensate for network latency. Flag Fortress (FF): A fortress game with fortress physics with the objective being to capture the opponents flag.Players are respawned if they are dead and a player (ally or opponent) touches the base on the respective side. Capture The Flag Shooting (CTFS): Capture the opponents' flag while shooting.Capture the Flag (CTF): Capture the opponents' flag.StyBall: A team match where the object is to score a goal by pushing the ball zone into the goal zone.Shooting: A team death match where the object is to try to shoot the other team's players with death zones.Race: Race to the win zone at the end of the map.Sumo: The object is to stay in a zone while trying to force the opponent out, forcing their zone to collapse and then their cycle to explode.This game can be played with teams or death match style. Team Death Match: Cooperate with teammates.This is the only game mode in which you are not 'allowed' to do certain things within the game, such as stabbing, although the server does not specifically restrict them. This leaves an open path that an opponent can in theory maneuver through without having to "dig" underneath another player's grind. On loose servers there are rules to trapping your opponent that disallow completely grinding or sealing the tail of another player (known as stabbing/digging). Loose / Open Play: Usually played with medium speed bikes or DF settings.Dog Fight (DF): Currently it is a mode that consists of slow to medium speed bikes and medium rubber (around 12).High Rubber (HR): Played with an average of fifteen to thirty rubber.Medium Rubber (MR): Played with an average of ten to fifteen rubber.Low Rubber (LR): Played with an average of five to ten rubber.Touching a wall will result in instant death, making this a fast-paced game mode where players need fast reflexes. The more rubber, the greater leeway the server allows the player. Rubber is a mechanism that helps to account for lag. No Rubber (NR): Played with no or one rubber.Rotation: Two teams compete on various game modes.Wild Fortress: Objective is to conquer the opponents' zone while defending yours.Team Gauntlet: Two teams compete with each other on various generated maps.







Armagetron advanced rubber setup